@book {2746,
	title = {Video Games and Religion},
	year = {2015},
	publisher = {Oxford University Press},
	organization = {Oxford University Press},
	abstract = {This article identifies key features of the comparison between video games and religion, focusing on contemporary video games based on specific ancient apocalypses including {\textquotedblleft}The Book of the Watchers{\textquotedblright} in the Enoch corpus and the Book of Revelation in the Bible. Many contemporary video games function as rituals of order-making, creating spaces of play in which violence is a performative mode of metaphysical sorting, allowing for new negotiations between {\textquotedblleft}good{\textquotedblright} and {\textquotedblleft}evil.{\textquotedblright} Through a consideration of popular gaming elements (fragging, fiero, firepower, and fun), this article proposes that the strong relationship between video games and apocalyptic literature invites a closer examination of how eschatological tensions infuse contemporary times, too often inviting an overly simplistic apocalyptic response to contemporary global challenges.},
	url = {https://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780199935420.001.0001/oxfordhb-9780199935420-e-8},
	author = {Wagner, Rachel}
}
