@inbook {1315,
	title = {Religion from Scholarly Worlds to Digital Games: The Case of Risen},
	booktitle = {Religions in Play. Games, Rituals, and Virtual Worlds},
	series = {CULTuREL},
	number = {CULTuREL, Vol. 2},
	year = {2012},
	pages = {262-273},
	publisher = {Pano},
	organization = {Pano},
	address = {Zurich},
	abstract = {A content analysis of the fantasy role-playing game Risen is conducted. Methodically, the case study shows that the ludological concept of hit points may be taken as a starting point for the investigation of the religious repertoire. In addition, the comparison with the original German work of Dutch phenomenologist Gerardus van der Leeuw suggests that Risen{\textquoteright}s ludological-narrative complex of hit points ({\textquotedblleft}life energy{\textquotedblright}) enacts a 20th century essentialistic and phenomenological conception of religion that has made its way into, and was specifically framed by, the new medium of digital games.},
	keywords = {Computer games, digital games, religion},
	issn = {978-3-290-22010-5},
	author = {Steffen, Oliver},
	editor = {Bornet, Philippe and Burger, Maya}
}
@inbook {1314,
	title = {Introduction: Approaches to Digital Games in the Study of Religions},
	booktitle = {Religions in Play. Games, Rituals, and Virtual Worlds},
	series = {CULTuREL},
	number = {2},
	year = {2012},
	pages = {249-259},
	publisher = {Pano},
	organization = {Pano},
	address = {Zurich},
	abstract = {The content and structure of entertaining digital games often refer to the imaginary worlds of historical religion. However, the religious dimensions of this new medium have hardly been addressed by scholars of both, game studies and religious studies. In this introductory article, initial thoughts on areas of study and approaches are given to scholars of religion who investigate computer games.},
	keywords = {Computer games, digital games, religion},
	issn = {978-3-290-22010-5},
	author = {Steffen, Oliver},
	editor = {Bornet, Philippe and Burger, Maya}
}
