@inbook {1301,
	title = {Grassroots Religion: Facebook and Offline Post-Denominational Judaism },
	booktitle = {Social Media Religion and Spirituality},
	year = {2013},
	publisher = { De Gruyter},
	organization = { De Gruyter},
	chapter = {8},
	address = {Berlin},
	keywords = {Facebook, Jews, Judaism, Online, self-generated, social media, social network, Youth},
	url = {http://sro.sussex.ac.uk/46335/1/SMRC_Umbruch_24_7_13.pdf$\#$page=147},
	author = {Nathan Abrams and Sally Baker and B. J. Brown}
}
@article {2547,
	title = {{\textquotedblleft}Genesis at the Shrine: The Votive Art of an Anime Pilgrimage{\textquotedblright} },
	journal = {Mechademia},
	volume = {9},
	year = {2014},
	month = {2014},
	pages = {17},
	chapter = {217},
	keywords = {anime, anime pilgrimage, fan, internet and religion, pilgrimage},
	isbn = {978-0-8166-9535-5},
	url = {https://tohoku-gakuin.repo.nii.ac.jp/?action=pages_view_main\&active_action=repository_view_main_item_detail\&item_id=24113\&item_no=1\&page_id=34\&block_id=86},
	author = {Dale K. Andrews}
}
@book {336,
	title = {The Globalization of Communications: Some Religious Implications},
	year = {1998},
	publisher = {WCC Publications; World Association for Christian Communication.},
	organization = {WCC Publications; World Association for Christian Communication.},
	address = {Geneva; London},
	keywords = {Church, Communication, Globalization},
	url = {http://www.amazon.com/Globalization-Communications-Some-Religious-Implications/dp/2825412880},
	author = {Arthur, C}
}
@article {2854,
	title = {God is Big in Africa: Pentecostal Mega Churches and a Changing Religious Landscape},
	journal = {Material Religion},
	year = {2019},
	abstract = {African megachurches may be roughly typlogised into four broad subsets: the prosperity, the Healing/Deliverance, the Personal Empowerment and Apostolic Teaching, and the Prophetic-Healing types. These types share two important features among themselves, the enchantment of popular imagination through the production and dissemination of miracles and the sacredness of, and obsession with, numbers. While African megachurches constitute powerful (political) republics of their own, building impression socioeconomic, or sacred, corporations, they are yet to translate their newfound resources into critical political culture and strategies to produce common goods for the entire African society.},
	url = {https://brill.com/view/book/edcoll/9789004412927/BP000019.xml?body=contentSummary-38296},
	author = {Asamoah-Gyadu, J. Kwabena}
}
@book {2095,
	title = {The Gospel in Cyberspace. Nurturing Faith in the Internet Age},
	year = {2002},
	publisher = {Loyola Press},
	organization = {Loyola Press},
	address = {Chicago },
	abstract = {Global culture has gone from the Age of Print to the Era of the Media. The Gospel in Cyberspace maps these changes and offers guidance in navigating the new frontier as it relates to the Church. Authors Babin and Zukowski draw upon their experience in evangelization, catechesis, and media to lead readers through the new technologies},
	keywords = {cyberspace, Faith, Gospel, internet},
	issn = {9780829417401},
	url = {https://books.google.com/books/about/The_Gospel_in_Cyberspace.html?id=E8OOAAAAMAAJ},
	author = {Babin, P and Zukowski, A}
}
@article {2764,
	title = {{\textquotedblleft}Gaining Knowledge{\textquotedblright}; Salafi Activism in German and Dutch Online Forums},
	journal = {Masaryk University Journal of Law and Technology},
	year = {2010},
	abstract = {Recent years have witnessed an expansion of Salafi activism into computer-medi- ated environments like online discussion forums. Forum activities are part of the activists{\textquoteright} endeavour to access the religious sources (Quran and Sunnah) and, through these sources, the lives of the prophet Muhammad and the first generations of Muslims. The prophet and the first generations embody the perfect model of a (Muslim) life which Salafi Muslims strive to emulate. This article analyses the knowledge practices of Salafi Muslims in Dutch and German discussion forums re- volving around the religious sources. Knowledge practices are understood as mean- ing-making activities that tell people how to behave and how to "be in the world". Four aspects are central to Salafi knowledge practices in Dutch and German for- ums: (1) Fragmentation and re-alignment form the basic ways of dealing with di- gitized corpus of Islamic knowledge and (2) open the way for Salafi Muslims to en- gage in "Islamic argumentation" in the course of which they "excavate" behaviour- al rules in form of a "script" from Quran and Sunnah. (3) These practices are set within the cognitive collaboration of forum members and part of a broader decent- ralizing tendency within Islam. (4) And finally, narratives and sensual environ- ments circulating in forums help activists to overcome contradictions and ambigu- ities while trying to put the script, which tells them what to do in which situation, into practice.},
	url = {https://www.researchgate.net/publication/238749062_Gaining_Knowledge_Salafi_Activism_in_German_and_Dutch_Online_Forums},
	author = {Becker, Carmen}
}
@book {2096,
	title = {Give Me That Online Religion},
	year = {2004},
	publisher = {Rutgers University Press},
	organization = {Rutgers University Press},
	address = {New Jersey },
	abstract = {As the Internet and the World Wide Web overcome barriers of time and space, religion enjoys an ever-increasing accessibility on a global scale. Inevitably, people online have sought out encounters with the otherworldly, launching religion into cyberspace. In this compelling book, Brenda Brasher explores the meaning of electronic faith and the future of traditional religion.},
	keywords = {online religion},
	issn = {9780813534367},
	url = {https://books.google.com/books/about/Give_Me_that_Online_Religion.html?id=oMpwqAiWHpoC},
	author = {Brasher, B}
}
@book {108,
	title = {Give me that online religion},
	year = {2001},
	publisher = {Jossey-Bass Publishers},
	organization = {Jossey-Bass Publishers},
	address = {California},
	abstract = {As the Internet and the World Wide Web overcome barriers of time and space, religion enjoys an ever-increasing accessibility on a global scale. Inevitably, people online have sought out encounters with the otherworldly, launching religion into cyberspace. In this compelling book, Brenda Brasher explores the meaning of electronic faith and the future of traditional religion. Operating online allows long-established religious communities to reach hearts and minds as never before. Yet more startling is the case by which anyone with Internet access can create new circles of faith. Bringing religion online also narrows the gap between pop culture and the sacred. Electronic shrines and kitschy personal Web "altars" idolize living celebrities, just as they honor the memory of religious martyrs. Looking ahead, Brasher envisions a world in which cyber-concepts and technologies challenge conventional notions about the human condition, while still attempting to realize age-old religious ideals such as transcendence and eternal life. As the Internet continues its rapid absorption of culture, Give Me That Online Religion offers pause for thought about spirituality in the cyberage. Religion{\textquoteright}s move to the online world does not mean technology{\textquoteright}s triumph over faith. Rather, Brasher argues, it assures religion{\textquoteright}s place in the wired universe, meeting the spiritual demands of Internet generations to come.},
	keywords = {Online, religion},
	url = {http://books.google.com/books?id=oMpwqAiWHpoC\&printsec=frontcover$\#$v=onepage\&q\&f=false},
	author = {Brasher, Brenda}
}
@article {2046,
	title = {Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming},
	journal = {Journal of the American Academy of Religion},
	volume = {84},
	year = {2016},
	pages = {641-664},
	abstract = {This roundtable article discusses the intersection between digital gaming, new media, and Religious Studies in order to provide an agenda for this growing conversation. We argue that religion plays a prominent role in gaming culture with significant impact on popular collective imaginations; therefore, studying religion in gaming should be central to religious scholars{\textquoteright} work in trying to understand perceptions of religion in popular culture. This collaborative conversation demonstrates how careful attention to religious narratives, rituals, and behaviors within game studies and environments can open up a space for critical reflection on how popular understandings of religion are manifest within contemporary media and society. Overall, it demonstrates what Religious Studies can and should contribute to the study of games by considering several critical questions about the study of religion within digital gaming and speculating where this field should be heading.},
	keywords = {gaming, religion},
	url = {https://academic.oup.com/jaar/article-abstract/84/3/641/1751477?redirectedFrom=fulltext},
	author = {Campbell, H and Grieve, G.P and Gregory, R and Lufts, S and Wagner, R and Zeiler, X}
}
@book {2363,
	title = {God, Jews \& the Media: Religion \& Israel{\textquoteright}s media},
	year = {2012},
	publisher = {Routledge Publishers},
	organization = {Routledge Publishers},
	address = {New York},
	abstract = {The book centres around the relationship of Judaism and mass media. 
It examines how the Jewish religion and the Jewish People have been influenced by the media and the media age. In order to understand contemporary Jewish identity in the twentieth and twenty-first century, one needs to go beyond the Synagogue, Jewish customs and law (halakhah) and the holy days to incorporate such modern phenomena as mass media and their impact upon Jewish existence. The book seeks to provide a comprehensive, yet easy-to-read text, examining the manifold interactions between Jewish religious identity and mass media. 

      As a religious system influenced by news values and mass media inputs, Mediated Judaism is necessarily influenced by the market forces of news values. Much in religion is not newsworthy. Much in religion does not concern such newsworthy elements as social conflict or elites. Religious belief, often drawing upon the sub-conscious, does not fit such criteria of newsworthiness. Religion-related items that do get defined as news do not stay for long upon the news agenda but are replaced  by what else is happening in the news agenda at any particular time.




God, Jews \& the Media: Religion and Israel{\textquoteright}s Media

Routledge (2012)


CONTENTS

|Preface: Israel TV interviews God


Part 1   Mediated Judaism
 
Chapter 1 Media, Judaism, \& Culture
                                                                                                                                            
Chapter 2 The Jewish Theory of Communication


Part 2   Media Culture Wars

Chapter 3  Constructing Religion News: the religion reporter decides   
                                                             
 Chapter 4  News Values, Ideology and the religion story                                                                                                                                        

Chapter 5  Mikva News                                                       
                                                   
Chapter 6 Dual loyalties: the modern Orthodox dilemma

Chapter 7   Identity, Unity \& Discord


Part 3   Issues in Mediated Judaism

Chapter 8 www.techno-Judaism                                                                  
                                          
Chapter 9 Kosher Advertising 

Chapter 10  The Marketing of the Rabbi   

Chapter 11 At bay in the Diaspora                                                        

Chapter 12 From out of Zion shall come forth the foreign news



Conclusion: Judaism in the Information Age                                                        

  
Selected bibliography

},
	isbn = {978-0-415-47503-7   hbk},
	issn = {978-1-138-82453-9   pbk},
	author = {Yoel Cohen}
}
@mastersthesis {262,
	title = {Gaming with God: A Case for the Study of Religion in Video Games},
	year = {2011},
	abstract = {This study is an analysis of religion in video games and makes the case that more formal work needs to be done on the subject. Despite the prevalence of video games in society today, little formal research has been done on the subject of religion in video games. Video games give the audience a level of interactivity that other forms of entertainment cannot provide. Religion has been at odds with the entertainment industry for decades and as a new form of entertainment media, video games have been using religion for some time. Most often it is used in the story of the game to deepen the storyline, but other times it is a central theme that the game revolves. This thesis looks at two popular video game franchises, Halo and Assassin{\textquoteright}s Creed, and examines the religious references contained within each of them. It then looks at different controversies that have arisen because of the inclusion of religion in these games. What is interesting about the negative reactions to these games is that they have not come to the attention of the general public even though video games are one of the fastest growing industries in the world. This is because there has been no research done on the subject of religion in video games so the public has nothing go by.},
	keywords = {gaming, God, religion, video games},
	url = {http://digitalrepository.trincoll.edu/cgi/viewcontent.cgi?article=1005\&context=theses},
	author = {Corliss, Vander}
}
@mastersthesis {1196,
	title = {Give Me That Online Religion: Religious Authority and Resistance Through Blogging},
	volume = {Master of Arts},
	year = {2013},
	school = {Georgia State University},
	abstract = {This study of forty-nine Christian blogs explores how groups of bloggers in two case studies resist and/or perpetuate hegemonic gender ideologies online and where these bloggers draw authority from for these views. The findings reveal that bloggers are most likely to cite texts as sources of authority and are more likely to affirm authority (78.1\%) than to challenge it (25.7\%). The bloggers in my sample, who were majority male, use an array of strategies in their efforts to resist hegemonic gender norms. These included, but are not limited to, debating God{\textquoteright}s gender, emphasizing women{\textquoteright}s roles in the Bible, privileging equality in theological interpretations, redefining masculinity and employing satire and images to delegitimize hegemonic power},
	keywords = {Authority, bloggers, Contemporary Religious Community, Digital Religion, New Media and Society, new media engagement, online identity, religious media research, Resistance},
	url = {http://scholarworks.gsu.edu/sociology_theses/39/},
	author = {Erin V. Echols}
}
@inbook {222,
	title = {The Goddess Net. In Religion Online: Finding Faith on the Internet},
	booktitle = {Religion Online: Finding Faith on the Internet},
	year = {2004},
	pages = {189-204},
	publisher = {Routledge},
	organization = {Routledge},
	address = {New York},
	abstract = {After sex, religion is one of the most popular and pervasive topics of interest online, with over three million Americans turning to the internet each day for religious information and spiritual guidance. Tens of thousands of elaborate websites are dedicated to every manner of expression. Religion Online provides an accessible and comprehensive introduction to this burgeoning new religious reality, from cyberpilgrimages to neo-pagan chatroom communities. A substantial introduction by the editors presenting the main themes and issues is followed by sixteen chapters addressing core issues of concern such as youth, religion and the internet, new religious movements and recruitment, propaganda and the countercult, and religious tradition and innovation. The volume also includes the Pew Internet and American Life ProjectExecutiveSummary, the most comprehensive and widely cited study on how Americans pursue religion online, and Steven O{\textquoteright}Leary{\textquoteright}s field-defining Cyberspace as SacredSpace.},
	keywords = {Faith, internet, Online, religion},
	url = {http://books.google.com/books?id=xy0PJrrWXH4C\&dq=The+Goddess+Net.+In+Religion+Online:+Finding+Faith+on+the+Internet\&source=gbs_navlinks_s},
	author = {Griffin, Wendy}
}
@article {2745,
	title = {Game Cultures as Sub-Creations. Case Studies on Religion \& Digital Play},
	journal = {Online - Heidelberg Journal of Religions on the Internet},
	year = {2014},
	abstract = {As online and offline spaces, digital and analogue worlds merge into each other and saturate our everyday lives, concepts of reality and its social construction need re-thinking. Digital game cultures, formerly often regarded as not only separate from reality, but also secondary in their importance for ,real life', can give us insight into processes of cultural construction und re-construction, relevant for our mediatised society in general.
This paper analyzes digital game cultures as sub-creations (Tolkien 1947) that are consistent, significant and serve as comments on and additions to society. Focusing on religious elements in digital games, the paper states that game cultures reflect cultural practice in general and therefore contribute to the social construction of reality in essential ways.
The paper is based on the results of several case studies on digital games during which a system to categorize digital games concerning the way they use religious elements was developed, going beyond existing game categories.
The paper will introduce these classifications in order to support the assumption that religion in games can be seen not only as a key element in game cultures, but also as a reflection of social attitude towards and social status of religion in a wider prospect. Following this assumption, the paper will show how the analysis of digital games and their religious contents can help us observe and understand processes of social reality construction that might not be accessible or visible in other social contexts.},
	url = {https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/12161},
	author = {Hemminger, Elke}
}
@article {2139,
	title = {{\textquotedblleft}@God please open your fridge!{\textquotedblright} A content analysis of Twitter messages to @God},
	journal = {Journal of Religion, Media and Digital Culture},
	volume = {5},
	year = {2016},
	pages = {339-355},
	abstract = {	This study investigates religious communication in social media by analyzing messages sent to God on Twitter. More specifically, the goal of this research is to map and analyze the various contexts in which God is addressed on Twitter, and how the tweets may reflect religious beliefs, ritual functions, and life issues. Using content analysis techniques and phenomenography, tweets addressing God were investigated. The results of this descriptive and indicative study show that religion and religiosity are communicated on Twitter in a manner that creates a unique sphere in which praise and profanities coexist. The tweets in the sample vary a great deal in their content and communicative function, ranging from profanities to prayers and from requests to win the lottery to conversations with and comments about God. Some tweets address God as a form of humour or satire, cursing, or otherwise without any deeper religious intention, while other tweets are apparently genuine messages directed to the transcendent, prayers, with which the senders want to show and share their belief with their followers on Twitter.},
	keywords = {Apps, digitial, God, Twitter},
	url = {https://helda.helsinki.fi/handle/10138/228283},
	author = {Holmberg, K and Bastubacka, J.J.M and Thelwall, M}
}
@article {2853,
	title = {Global Perspectives on Religion, Media and Public Scholarship},
	journal = {Journal of Religion, Media and Digital Culture},
	year = {2020},
	abstract = {This article encourages researchers of religion, media and culture to develop new, global, comparative conversations about the meaning and purpose of public scholarship. Key terms like {\textquotedblleft}religion{\textquotedblright}, {\textquotedblleft}media{\textquotedblright}, {\textquotedblleft}publicness{\textquotedblright} and {\textquotedblleft}scholarship{\textquotedblright} can be understood and articulated differently in different social, cultural and geographical locations, and dialogue across our academic contexts is needed to help explore these parallels and divergences. This article shares three reflections from scholars who have lived and worked in west Africa, southern Europe and south-east Asia. Each contributor has been asked to address two questions: How do religious communities engage public audiences? And how can (or should) scholars communicate with the public? The conclusion to the article identifies some of the central themes of their responses: secularity, colonial legacies, globalization, power, vulnerability, and the intended audience of our public interventions.},
	url = {https://brill.com/view/journals/rmdc/9/2/article-p148_148.xml},
	author = {Hutchings, Tim and Asamoah-Gyadu, Kwabena and Evolvi, Giulia and Han, Sam}
}
@article {1545,
	title = {Gott online - M{\"o}nche und Gl{\"a}ubige im Internet},
	journal = {Handbuch der Religionen},
	volume = {39},
	year = {2014},
	chapter = {14.5.3},
	url = {https://www.academia.edu/7061174/Gott_online_-_Monche_und_Glaubige_im_Internet_in_Michael_Klocker_Udo_Tworuschka_Hrsg._Handbuch_der_Religionen_39_2014},
	author = {Jonveaux, isabelle}
}
@article {1223,
	title = {Going on Pilgrimage Online : the Representation of Shia Rituals on the Internet},
	journal = {Online {\textendash} Heidelberg Journal of Religions on the Internet},
	volume = {02.1},
	year = {2006},
	chapter = {6},
	abstract = {In her article Going on Pilgrimage Online. The Representation of Shia Rituals on the Internet, Sabine Kalinock gives an overview of the representation of Shia ritual in the Internet and discusses the relation between innovations and traditional discourses. Emphasis is laid on the possibilities that the Internet offers and which are especially important in the Muslim and Iranian context: the mixing of the sexes, exchange with believers in other parts of the world and the free expression of critical ideas. Kalinock thereby concentrates on case studies from Iranian religious websites set up by various Shiite communities, official institutions as well as private persons. These Websites are usually presented in at least three languages: Arab, Persian, and English, and deal with religious regulations and rituals, hagiographies and recent miracle stories that are recorded with modern technology and confirmed by physicians. Pictures, video films and audio records supplement the texts. Via email believers can seek the guidance of a leading clergyman of their choice (marja at-taqlid) while various books and online resources provide further advice. In chat rooms men and women discuss, affirm or question the meaning and validity of certain religious rules and rituals.
},
	keywords = {analyzing rituals, communication within the Internet, media and religion, New Technology and Society, Online community, Pilgrimage Online, Practicing Faith in Cyberspace, religion, religious practice, Shia},
	url = {http://archiv.ub.uni-heidelberg.de/ojs/index.php/religions/article/view/373},
	author = {Sabine Kalinock}
}
@book {430,
	title = {Gendai Shukyo tokushu: Media ga umidasu kamigami 現代宗教2008　特集：メディアが生み出す神々 (Contemporary Religion 2008 Special Issue: Gods Born out of the media)},
	year = {2008},
	publisher = {Akiyama shoten},
	organization = {Akiyama shoten},
	address = {Tokyo},
	author = {Kokusai Shukyo Kenkyujo}
}
@article {59,
	title = {God on the Internet},
	volume = {158},
	year = {2005},
	month = {December 2005},
	pages = {34-40},
	abstract = {This article discusses the use of blogging by Catholics{\textemdash}both clergy and laity members alike{\textemdash}as a means to express affection for the Pope, dedication to the Magisterium and devotion of God. The author discusses the advantages and shortcomings of the use of such technology for these purposes.},
	url = {http://www.firstthings.com/article/2007/01/god-on-the-internet-1},
	author = {Jonathan V. Last}
}
@book {234,
	title = {The Guide to the Jewish Internet},
	year = {1996},
	publisher = {No Starch Press},
	organization = {No Starch Press},
	address = {San Francisco, CA},
	abstract = {Prepare to enter a cyber-neighborhood{\textemdash}a vast community of Jewish cooks, singles, kids, writers, musicians, sports lovers, travelers, history buffs, Holocaust survivors, religious students and families. Acclaimed novelist Michael Levin is your affable guide to the Jewish Internet, adding bits of Jewish culture and commentary to over 800 insightful reviews of Jewish oriented Internet resources, including webpages, gopher menus, FTP sites, and mailing lists.},
	url = {http://books.google.com/books/about/The_guide_to_the_Jewish_Internet.html?id=O-gTPwAACAAJ},
	author = {Levin, Michael}
}
@article {2973,
	title = {Gender, religion \& authority in digital media},
	journal = {Ruhr University-Bochum, Germany},
	year = {2019},
	url = {http://uu.diva-portal.org/smash/get/diva2:1381934/FULLTEXT01.pdf},
	author = {L{\"o}vheim, M.}
}
@article {2976,
	title = {Goffman on organizations},
	journal = {Organization Studies},
	year = {2008},
	abstract = {This paper has two linked objectives: the first is to select those aspects of Goffman{\textquoteright}s immense body of work which continue, in my mind, to have a bearing/relevance for the organization studies field. The second is to offer one condensed empirical illustration, drawing upon an earlier published study which took purchase/inspiration from Goffman.},
	url = {https://journals.sagepub.com/doi/10.1177/0170840608088767},
	author = {Manning, P. K.}
}
@article {1944,
	title = {Gender and Sexuality Online on Australian Muslim Forums},
	journal = {Contemporary Islam: Dynamics of Muslim Life},
	volume = {4},
	year = {2010},
	pages = {117-138},
	author = {Roxanne D. Marcotte}
}
@article {199,
	title = {Give Me That Online-Time Religion: The Role Of The Internet in Spiritual Life},
	journal = {Computers in Human Behavior},
	volume = {23 },
	year = {2005},
	pages = {942-954},
	abstract = {Online religious forums allow individuals to meet and interact with others who share their faith, beliefs, and values from the privacy of their homes. Active membership in traditional religious organizations has been shown to fulfill important social needs and to be associated with a number of benefits for the individuals involved. The survey study we report here found that many of the self and social benefits derived from participation in local religious institutions also accrue for those who take part in virtual religious forums. These interactive online forums were found to attract both those who are actively engaged in their local religious organizations and those who are unaffiliated. (c) 2005 Published by Elsevier Ltd.},
	url = {http://www.deepdyve.com/lp/elsevier/give-me-that-online-time-religion-the-role-of-the-internet-in-vb3TB2fTwk},
	author = {McKenna, Katelyn Yael and West, Kelly J}
}
@article {363,
	title = {The Gospel in Cyberspace: Reflections on Virtual Reality},
	journal = {Epworth Review},
	volume = {22},
	year = {1995},
	keywords = {cyberspace, Gospel},
	author = {Meadows, P. R.}
}
@article {2118,
	title = {Group identity and social closeness: Secular and Ultra-Orthodox Jews in Israeli academic institutions},
	journal = {International Journal of Sociology and Social Policy},
	volume = {38},
	year = {2018},
	pages = {259-279},
	abstract = {The purpose of this paper is to study examine the social identity of Ultra-Orthodox students enrolled in institutions of higher learning in Israel, and specifically the ways in which the identity of Ultra-Orthodox students who interact with other groups on campus compares to the identity of self-segregated Ultra-Orthodox students. Traditionally, Ultra-Orthodox students have preferred self-segregated educational institutions. Today, however increasing numbers of Ultra-Orthodox Jews are enrolling in regular academic institutions. Although they study in separate, homogeneous classrooms, they interact with secular students within the framework of the institution.},
	keywords = {identity, Israeli society, Secular, Ultra-Orthodox Jews},
	url = {https://www.emeraldinsight.com/doi/abs/10.1108/IJSSP-06-2017-0085},
	author = {Moskovich, Y and Liberman, I}
}
@inbook {3008,
	title = {Goffman on power, hierarchy, and status},
	booktitle = {The View from Goffman},
	year = {1980},
	publisher = {Palgrave Macmillan.},
	organization = {Palgrave Macmillan.},
	address = {London},
	abstract = {Among the most commonly overlooked set of insights offered by Erving Goffman is his commentary, comprised of both explicit and implicit elements, on the interrelationship among power, hierarchy, and status in everyday life. In fact, Goffman has been subject to criticism for his apparent failure to treat these sorts of stratification-related phenomena. To date the most detailed critique of Goffman along these lines is Alvin Gouldner{\textquoteright}s analysis.1},
	url = {https://link.springer.com/chapter/10.1007/978-1-349-16268-0_5},
	author = {Rogers, M. F.}
}
@article {2088,
	title = {Gender, religion and new media: attitudes and behaviors related to the internet among Ultra-Orthodox women employed in computerized environments},
	journal = {International Journal of Communication System~},
	volume = {5},
	year = {2011},
	pages = {875{\textendash}895},
	abstract = {This article focuses on the interface between gender, religion, and new technology, and examines the attitudes and behaviors pertaining to the Internet among ultra-Orthodox (Haredi) women working in designated {\textquotedblleft}technological hothouses.{\textquotedblright}
 },
	keywords = {GENDER, internet, New Media, religion, ultra Orthodox, Women},
	url = {https://hcommons.org/deposits/objects/hc:18004/datastreams/CONTENT/content},
	author = {Shahar, RNB and Lev-On, A}
}
@inbook {660,
	title = {Global Sikh-ers: Transnational Learning Practices of Young British Sikhs},
	booktitle = {Sikhs Across Borders Transnational Practices of European Sikhs},
	year = {2012},
	pages = {167-192},
	publisher = {Bloomsbury},
	organization = {Bloomsbury},
	chapter = {9},
	address = {London},
	issn = {9781441113870},
	author = {Singh, Jasjit}
}
@book {168,
	title = {God and the Chip. Religion and the Culture of Technology},
	year = {1999},
	publisher = {Wilfred Laurier University Press.},
	organization = {Wilfred Laurier University Press.},
	address = {Waterloo, Ontario},
	abstract = {Our ancestors saw the material world as alive, and they often personified nature. Today we claim to be realists. But in reality we are not paying attention to the symbols and myths hidden in technology. Beneath much of our talk about computers and the Internet, claims William A. Stahl, is an unacknowledged mysticism, an implicit religion. By not acknowledging this mysticism, we have become critically short of ethical and intellectual resources with which to understand and confront changes brought on by technology.},
	url = {http://books.google.com/books?id=g7L27aJS7WcC\&printsec=frontcover$\#$v=onepage\&q\&f=false},
	author = {Stah, William}
}
@article {269,
	title = {Gaming at The End of the World: Coercion, Conversion and the Apocalyptic Self in Left Behind: Eternal Forces Digital Play},
	journal = {Reconstruction: Studies in Contemporary Culture},
	volume = {10},
	year = {2010},
	abstract = {Left Behind: Eternal Forces is a real-time strategy game based on Tim LaHaye and Jerry Jenkins{\textquoteright} best-selling eschatological novels, an immensely popular series featuring embattled Christians fighting evil at the world{\textquoteright}s end. The spin-off game allows players to "wage a war of apocalyptic proportions" against the Antichrist{\textquoteright}s minions. The players defend themselves with prayer and hymn-singing; if spiritual means fail, however, more violent tactics are invoked as Christian alliances evolve into the military units of the "Tribulation Force." This merging of what the game{\textquoteright}s website calls "physical and spiritual warfare" has generated among critics the label "kill or convert"; the conflation of the two lies at the center of an ideological controversy that intensified when ABC News announced an evangelical group{\textquoteright}s plans to send the game to US troops in Iraq. This article explores eschatological representations like Eternal Forces as a way to instill, consolidate, and hierarchicalize identity by creating an apocalyptic self that is figured in violently contestatory terms. It addresses conservative evangelical leaders{\textquoteright} mobilization of that apocalyptic self in order to re-invest twenty-first century evangelicals in a renewed "combat myth" tradition that sees those of differing beliefs as fodder either for conversion or for annihilation in an ultimate battle between God and Satan. Left Behind: Eternal Forces is explored as a contemporary pop-culture expression and a new form of soteriological play in which that two-pronged choice is embodied and enacted, situating its players as divine co-strategists in an either/or world of forced and often punitive affiliation.},
	url = {http://reconstruction.eserver.org/101/recon_101_steuter_wills.shtml},
	author = {Steuter, Erin and Wills, Deborah}
}
@mastersthesis {1197,
	title = {Gender, Faith, and Storytelling: An Ethnography of the Charismatic Internet},
	volume = {Ph.D.},
	year = {2012},
	school = {University of Sussex},
	type = {Doctoral Thesis},
	abstract = {Although early predictions that an emerging {\textquoteleft}cyberspace{\textquoteright} could exist in separation from 
offline life have been largely discarded, anthropological studies of the internet have 
continued to find notions of {\textquoteleft}virtual reality{\textquoteright} relevant as individuals use these 
technologies to fulfil the {\textquotedblleft}pledges they have already made{\textquotedblright} (Boellstorff, 2008; Miller \& 
Slater, 2001: 19) about their own selfhood and their place in the world. There are 
parallels between this concept of {\textquoteleft}virtual reality{\textquoteright} and the on-going spiritual labour of 
Charismatic Christians in the UK, who seek in the context of a secularising nation to 
maintain a sense of presence in the {\textquotedblleft}coming Kingdom{\textquotedblright} of God. The everyday 
production of this expanded spiritual context depends to a large extend on verbal genres 
that are highly gendered. For women, declarations of faith are often tied to domestic 
settings, personal narratives, and the unspoken testimony of daily life (e.g. Lawless, 
1988; Griffith, 1997). The technologies of the internet, whose emerging genres 
challenge boundaries between personal and social, public and private, can cast a greater 
illumination on this inward-focused labour. This doctoral thesis is based on 
ethnographic research in four Charismatic Evangelical congregations and examination 
of the online practices of churchgoers. I have found that the use of the internet by 
Charismatic Christian women fits with wider religious preoccupations and patterns of ritual practice. Words posted through Facebook, blogs, Twitter, and other online 
platforms come to resemble in their form as well as their content Christian narratives of 
a life with meaning.},
	keywords = {anthropological studies, Computer, Contemporary Religious Community, cyberspace, declarations of faith, digital cultures, domestic  settings, Evangelic, Faith, GENDER},
	url = {http://sro.sussex.ac.uk/45226/1/Stewart,_Anna_Rose.pdf},
	author = {Stewart, Anna}
}
@article {2437,
	title = { Gamevironments Special Issue: "Nation(alism), Identity and Video Gaming"},
	year = {2019},
	abstract = {Video games are a prime example of globalized media cultures, hence, questions of nation and identity have been increasingly addressed in scientific and public discourses in recent years.For this special issue, we were especially interested in dissecting the specific relationship between national socio-political contexts and game development, the influence of the notion of the nation and nationalism as well as (national) identity building processes and religious systems and their various forms of representation in video games and in the gaming community.},
	keywords = {identity, nationalism, video games},
	url = {https://www.gamevironments.uni-bremen.de/current-papers-and-archive/},
	author = {Trattner, Kathrin and Kienzl, Lisa}
}
@article {898,
	title = {God in the Game: Cosmopolitanism and Religious Conflict in Videogames},
	journal = {Journal of the American Academy of Religion},
	year = {2013},
	keywords = {Cosmopolitanism, religion, video games},
	doi = {10.1093/jaarel/lfs102},
	url = {http://jaar.oxfordjournals.org/content/early/2013/01/22/jaarel.lfs102.extract},
	author = {Wagner, Rachel}
}
@book {271,
	title = {Godwired: Religion, Ritual and Virtual Reality},
	year = {2011},
	publisher = {Routledge},
	organization = {Routledge},
	address = {London},
	abstract = {Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today{\textquoteright}s virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.},
	url = {http://www.amazon.com/Godwired-Religion-Virtual-Reality-Culture/dp/0415781450},
	author = {Wagner, Rachel}
}
@book {2082,
	title = {Godwired: Religion, ritual and virtual reality},
	year = {2012},
	publisher = {Routledge},
	organization = {Routledge},
	address = {New York},
	abstract = {Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious.},
	keywords = {Godwired, religion, Ritual, virtual reality},
	issn = {9780203148075},
	url = {https://books.google.com/books/about/Godwired.html?id=aHOHZwEACAAJ},
	author = {Wagner, R}
}
