@mastersthesis {55,
	title = {eTheology: Exporations in Computer Mediated Theological Reflection},
	year = {2007},
	month = {2007},
	school = {St. Michael{\textquoteright}s Theological College},
	address = {Landaff, Cardiff, UK},
	abstract = {This thesis considers (and critically assesses) how far the {\textquoteleft}new technologies{\textquoteright} associated with the internet {\textendash} hypertext and hypermedia, blogging, wikis and chatterbots1 amongst others {\textendash} might be used in the practice of Theological Reflection (TR). It presents a critical account of how some initiatives in using the internet might create insights and possibilities for TR, as well as highlighting some of the problems and pitfalls that might arise. This is in pursuit of two main research questions: 1. Is TR possible on the internet? 2. If TR is possible on the internet, what then does it add to the sum total of theological reflection and how might it relate to other methods?},
	keywords = {Computer, reflection, theology},
	url = {http://www.lulu.com/items/volume_62/1765000/1765949/1/print/etheology.pdf},
	author = {Duncan Ballard}
}
@book {2060,
	title = {Networked Theology: Negotiating Faith in Digital Culture},
	year = {2016},
	publisher = {Baker Academic},
	organization = {Baker Academic},
	address = {Grand Rapids, MI},
	abstract = {This informed theology of communication and media analyzes how we consume new media and technologies and discusses the impact on our social and religious lives. Combining expertise in religion online, theology, and technology, the authors synthesize scholarly work on religion and the internet for a nonspecialist audience. They show that both media studies and theology offer important resources for helping Christians engage in a thoughtful and faith-based critical evaluation of the effect of new media technologies on society, our lives, and the church.},
	keywords = {digital cultures, Faith, theology},
	issn = {9780801049149},
	url = {http://bakerpublishinggroup.com/books/networked-theology/343270},
	author = {Campbell, H and Garner, S}
}
@book {286,
	title = {Digital Religion, Social Media and Culture: Perspectives, Practices, Futures},
	year = {2012},
	publisher = {Peter Lang},
	organization = {Peter Lang},
	address = {New York},
	keywords = {Authority, avatars, community, history, identity, internet, online church, social media, theology, theory of religion online},
	url = {http://www.paulinehopecheong.com},
	author = {Pauline Hope Cheong and Fischer-Nielsen, Peter and Gelfgren, Stefan and Ess, Charles}
}
@book {1282,
	title = {Mashup Religion: Pop Music and Theological Invention},
	year = {2011},
	publisher = {Baylor University Press},
	organization = {Baylor University Press},
	address = {Waco, TX},
	abstract = {Popular music artists are intentionally unoriginal. Pop producers find their inspiration by sampling across traditions and genres; remix artists compose a pastiche of the latest hits. These"mashup"artists stretch the boundaries of creativity by freely intermingling old sounds and melodies with the newest technologies. Using this phenomenon in contemporary music-making as a metaphor, John McClure encourages the invention of new theological ideas by creating a mashup of the traditional and the novel. What emerges are engaging ways of communicating that thrive at the intersection of religion and popular culture yet keep alive the deepest of theological truths.},
	keywords = {artists, digital audio, digital media, Popular music, religious life, singers, songwriters, Theological Invention, theology, traditional communities},
	url = {http://muse.jhu.edu/books/9781602583580},
	author = {John S. McClure}
}
@inbook {1253,
	title = {Cybersociality: Connecting Digital Fun to the Play of God},
	booktitle = {Halos and Avatars: Playing Video Games With God},
	year = {2010},
	publisher = {Westminster John Knox Press},
	organization = {Westminster John Knox Press},
	chapter = {12},
	keywords = {cyber, cybersociality, Digital Religion, digital technologies, Digital Worlds, Immersion, popular culture, theology, transcendentalize secularity, video games},
	url = {http://www.academia.edu/366940/_Cybersociality_Connecting_Digital_Cultures_to_the_Play_of_God},
	author = {John W. Morehead}
}
@article {2129,
	title = {Creating a Place of Prayer for the {\textquoteright}Other{\textquoteright}: A Comparative Case Study in Wales Exploring the Effects of Re-shaping Congregational Space in an Anglican Cathedral},
	journal = {Journal of Empirical Theology},
	volume = {30},
	year = {2017},
	pages = {218-235},
	abstract = {Provision of spaces for personal prayer and reflection has become a common phenomenon within historic churches and cathedrals in England and Wales, offering an example of devotional activity that operates largely outside that of traditional gathered congregations, but also in relationship with them. Over the past decade, the apSAFIP (the ap Si{\^o}n Analytic Framework for Intercessory Prayer) has been employed to examine the content of personal prayer requests left in various church-related locations, mapping similarities and differences in pray-ers{\textquoteright} concerns. Building on this research tradition, the present study examines whether changes to physical environment in an Anglican cathedral in Wales has an effect on the personal prayer activity occurring within it, with a particular focus on intercessory prayer requests.},
	keywords = {Anglican Cathedral, Prayer, theology, World Christianity},
	url = {http://booksandjournals.brillonline.com/content/journals/10.1163/15709256-12341356},
	author = {ap Si{\^o}n, T}
}
