@article {1294,
	title = {Mapping the Landscape of Digital Petitionary Prayer as Spiritual/Social Support in Mobile, Facebook, and E-mail},
	journal = { Journal of Media and Religion},
	volume = {12},
	year = {2013},
	chapter = {1},
	abstract = {Traditional prayers can function to provide spiritual and social support for oneself and others. With social media, this support finds a new expression in digital prayers. We map the landscape of digital petitionary prayers for self and others across three different media. In survey one (n = 218), frequency of digital petitionary prayers, described by topic, relationship, place, and outcome, was highest for the mobile medium (phone and text messaging), midrange for Facebook (posting and e-mail), and lowest for traditional e-mail. A second survey (n = 116) revealed that different types and contexts for petitionary prayers are positively associated with love of self, others, and God. Suggestions for future research include investigating the quality and outcomes of petitionary prayers across private, face-to-face, and digital contexts.},
	keywords = {Digital, digital prayers, God, mobile, New Media, petitionary prayers, Self, Traditional prayers},
	doi = {10.1080/15348423.2013.760385},
	url = {http://www.tandfonline.com/doi/abs/10.1080/15348423.2013.760385$\#$.Ulmi51Csim5},
	author = {E. James Baeslera and Yi-Fan Chena}
}
@article {127,
	title = {Finding God on the Web},
	volume = {149},
	year = {1996},
	pages = {52-59},
	keywords = {God, internet},
	url = {http://www.time.com/time/magazine/article/0,9171,985700,00.html},
	author = {Chama, Joshua. R. C.}
}
@book {178,
	title = {Cybergrace: The Search for God in the Digital World},
	year = {1998},
	publisher = {Crown Publishing},
	organization = {Crown Publishing},
	address = {New York},
	abstract = {Theologian and high-tech consultant Jennifer Cobb combines her expertise to create a new theory of the Divine in the Information Age. As computers and artificial intelligence systems become more sophisticated, the question of whether we can find spiritual life in cyberspace is beginning to be asked. CyberGrace: The Search for God in the Digital World is a bold, thought-provoking, affirmative answer to one of the most intriguing inquiries of our time. Until now, an unbridgeable schism has separated the world of the spirit and that of the machine. According to an increasingly compelling concept known as emergence, the gulf may be an imaginary one. Fifty years ago, Jesuit paleontologist Teilhard de Chardin combined his lifelong passions of God and science to predict the emergence of cyberspace, based on his studies of evolution. Using Teilhard{\textquoteright}s theories as a starting point, Jennifer Cobb asserts that as technical systems become more complex--with simple, predictable mechanisms coalescing into hierarchies of increasing organization--something elegant, inspired, and absolutely unpredictable simply and suddenly "emerges." Many observers today see this "hand of God" showing itself in disparate disciplines, from evolutionary theory to artificial intelligence--and especially in the furthest realms of cyberspace, where brute computation seems to give way to divine inspiration. CyberGrace offers paradoxical evidence that our machines may be conduits to a deeper spirituality. With daily headlines announcing dizzying advances in science and information technology, many people wonder about their--and their children{\textquoteright}s--ability to lead lives imbued by a sense of the sacred. In the new world, where the search for spirituality may seem scattered and unfocused, Cobb brilliantly uses the most popular and prevalent phenomenon of our times--the computer--to find a world filled with meaning and love.},
	keywords = {cyber, Digital, God, grace},
	author = {Cobb, Jennifer}
}
@mastersthesis {262,
	title = {Gaming with God: A Case for the Study of Religion in Video Games},
	year = {2011},
	abstract = {This study is an analysis of religion in video games and makes the case that more formal work needs to be done on the subject. Despite the prevalence of video games in society today, little formal research has been done on the subject of religion in video games. Video games give the audience a level of interactivity that other forms of entertainment cannot provide. Religion has been at odds with the entertainment industry for decades and as a new form of entertainment media, video games have been using religion for some time. Most often it is used in the story of the game to deepen the storyline, but other times it is a central theme that the game revolves. This thesis looks at two popular video game franchises, Halo and Assassin{\textquoteright}s Creed, and examines the religious references contained within each of them. It then looks at different controversies that have arisen because of the inclusion of religion in these games. What is interesting about the negative reactions to these games is that they have not come to the attention of the general public even though video games are one of the fastest growing industries in the world. This is because there has been no research done on the subject of religion in video games so the public has nothing go by.},
	keywords = {gaming, God, religion, video games},
	url = {http://digitalrepository.trincoll.edu/cgi/viewcontent.cgi?article=1005\&context=theses},
	author = {Corliss, Vander}
}
@mastersthesis {41,
	title = {At the Frontlines of God{\textquoteright}s Army: BattleCry as a Microcosm of Modern Evangelical Culture},
	volume = {BA},
	year = {2008},
	month = {April 2008},
	school = {Wesleyan University},
	address = {Middletown, Connecticut},
	abstract = {In this thesis, I will argue that BattleCry offers an accurate glimpse at major trends within evangelical culture at the beginning of the 21st century. BattleCry offers its members literature, rock concerts, and a full social networking website, not to mention mission trips and its own clothing line. Owing to this emphasis on varied multimedia experiences of Christianity, BattleCry sheds light on multiple aspects of modern-day evangelical life. BattleCry and its mini-empire encompass many of the new frontiers of evangelism {\textendash} through the use of the Internet and Christian rock and pop music, BattleCry is extremely accessible to and effective with today{\textquoteright}s Christian youth. Theirs is not simply a particularly successful marketing strategy, however; because of its depth as an organization, BattleCry serves as a microcosm of current evangelical culture, reflecting the priorities, strategies, and rhetoric of many of their compatriots.},
	keywords = {army, evangelism, God},
	url = {http://wesscholar.wesleyan.edu/cgi/viewcontent.cgi?article=1161\&context=etd_hon_theses},
	author = {Lilly Matson Dagdigian}
}
@book {263,
	title = {Halos and avatars: Playing (video) games with God},
	year = {2010},
	publisher = {Westminster Press.},
	organization = {Westminster Press.},
	address = {Louisville},
	abstract = {Craig Detweiler{\textquoteright}s collection of up-to-the-minute essays on video games{\textquoteright} theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society{\textquoteright}s obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.},
	keywords = {avatars, God, Halo, video games},
	url = {http://books.google.com/books?id=GomyEvcocJsC\&printsec=frontcover$\#$v=onepage\&q\&f=false},
	author = {Deitweiler, Craig}
}
@book {137,
	title = {thelordismyshepherd.com: Seeking God in Cyberspace},
	year = {2000},
	publisher = {Simcha Press.},
	organization = {Simcha Press.},
	address = {Deerfield Beach, FL},
	abstract = {thelordismyshepherd.com opens a new and necessary dialogue on the soul of cyberspace. It will change the way people think about their computers, about God, about the future and about the interconnected destiny of humanity in this ever-shrinking world. The author, a noted rabbi and journalist, alternates between analytic and experiential approaches to the subject, escorting the reader on a multi-dimensional quest for spiritual and intellectual growth - a "virtual pilgrimage" if you will. A pilgrimage that travels tens of thousands of miles in a matters of instants, from Jerusalem to Mecca, to Chartres, even to Kosovo, and provides a new means of utilizing the vast power of technology to connect us to God and to transcend the artificial boundaries that separate us.},
	keywords = {cyberspace, God, Seeking},
	author = {Hammerman, Joshua}
}
@article {2139,
	title = {{\textquotedblleft}@God please open your fridge!{\textquotedblright} A content analysis of Twitter messages to @God},
	journal = {Journal of Religion, Media and Digital Culture},
	volume = {5},
	year = {2016},
	pages = {339-355},
	abstract = {	This study investigates religious communication in social media by analyzing messages sent to God on Twitter. More specifically, the goal of this research is to map and analyze the various contexts in which God is addressed on Twitter, and how the tweets may reflect religious beliefs, ritual functions, and life issues. Using content analysis techniques and phenomenography, tweets addressing God were investigated. The results of this descriptive and indicative study show that religion and religiosity are communicated on Twitter in a manner that creates a unique sphere in which praise and profanities coexist. The tweets in the sample vary a great deal in their content and communicative function, ranging from profanities to prayers and from requests to win the lottery to conversations with and comments about God. Some tweets address God as a form of humour or satire, cursing, or otherwise without any deeper religious intention, while other tweets are apparently genuine messages directed to the transcendent, prayers, with which the senders want to show and share their belief with their followers on Twitter.},
	keywords = {Apps, digitial, God, Twitter},
	url = {https://helda.helsinki.fi/handle/10138/228283},
	author = {Holmberg, K and Bastubacka, J.J.M and Thelwall, M}
}
@article {2174,
	title = {The relationship between problematic Internet use, God attachment, and psychological functioning among adults at a Christian university},
	journal = {Mental Health, Religion and Culture},
	volume = {17},
	year = {2014},
	pages = {239-251},
	abstract = {In the present study, we utilised structural equation modelling (SEM) to investigate the relationship between God attachment and problematic Internet use, mediated by emotional distress. Findings supported the proposed hypothesis that anxious God attachment (i.e., anxiety about God{\textquoteright}s abandonment) predicts both problematic Internet use (i.e., obsessing about the Internet, neglecting tasks and relationships due to the Internet, struggling to control Internet use) and psychological distress (i.e., depression, anxiety, stress, worry). In addition, weak-to-moderate correlations emerged between depression, anxiety, stress, and worry and problematic Internet use. Further research is needed to generalise and replicate these preliminary results.},
	keywords = {addiction, attachment, distress, God, internet, problematic Internet use},
	url = {https://www.tandfonline.com/doi/abs/10.1080/13674676.2013.787977},
	author = {Knabb, J.J and Pelletier, J}
}
@article {362,
	title = {Would God Use Email?},
	journal = {Zadok Perspectives},
	volume = {71},
	year = {2001},
	pages = {20-23},
	abstract = {Email is an ever-present tool of communication. It is used in business, among community groups, between friends and within families. But what is appropriate use? Are there occasions when email is inappropriate? David Lyon suggests a framework for answering these questions. },
	keywords = {email, God, religion},
	url = {http://www.zadok.org.au/perspectives/issue71/articles/lyon.shtml},
	author = {Lyon, D.}
}
@conference {2147,
	title = {Money, God, and SMS: Explorations in Supporting Social Action Through a Bangladeshi Mosque},
	booktitle = {CHI Conference },
	year = {2017},
	address = {Denver, CO},
	abstract = {Religious institutions hold a significant place in daily life for the vast majority of people in the world, especially in developing countries. Yet despite their social prominence, and despite HCI{\textquoteright}s emphasis on the social context of technology, organized religion is neglected in both the HCI and ICTD literature. This paper explores the relationship that mosques in Bangladesh have with their constituencies and with technology, with an eye toward the integration of technology with existing religious institutions as a way to achieve positive social ends. We first describe a qualitative exploration of several mosque communities in Bangladesh, where we find that skepticism and pragmatism about modern technology interact in a complex way that nevertheless leaves room for technical interventions. We then describe a randomized controlled trial to study the relative value of SMS messages infused with overtly religious or secularly altruistic frames for the purpose of mosque fundraising. We find that SMS messages increase donations overall, but that their framing is significant. Messages with secular altruistic framing increased donations by 9.5\%, while those with religious sentiment increased donations by 57.3\%. Our findings demonstrate how technologies like SMS amplify underlying religious forces and suggest the possibility of working with religious institutions in applying positive ICT interventions. },
	keywords = {Bangladeshi Mosque, God, money, SMS, social action},
	url = {https://www.researchgate.net/publication/316706139_Money_God_and_SMS_Explorations_in_Supporting_Social_Action_Through_a_Bangladeshi_Mosque},
	author = {Rashidujjaman Rifat, M and Chen, J and Toyama, K}
}
