@article {2046,
	title = {Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming},
	journal = {Journal of the American Academy of Religion},
	volume = {84},
	year = {2016},
	pages = {641-664},
	abstract = {This roundtable article discusses the intersection between digital gaming, new media, and Religious Studies in order to provide an agenda for this growing conversation. We argue that religion plays a prominent role in gaming culture with significant impact on popular collective imaginations; therefore, studying religion in gaming should be central to religious scholars{\textquoteright} work in trying to understand perceptions of religion in popular culture. This collaborative conversation demonstrates how careful attention to religious narratives, rituals, and behaviors within game studies and environments can open up a space for critical reflection on how popular understandings of religion are manifest within contemporary media and society. Overall, it demonstrates what Religious Studies can and should contribute to the study of games by considering several critical questions about the study of religion within digital gaming and speculating where this field should be heading.},
	keywords = {gaming, religion},
	url = {https://academic.oup.com/jaar/article-abstract/84/3/641/1751477?redirectedFrom=fulltext},
	author = {Campbell, H and Grieve, G.P and Gregory, R and Lufts, S and Wagner, R and Zeiler, X}
}
@mastersthesis {262,
	title = {Gaming with God: A Case for the Study of Religion in Video Games},
	year = {2011},
	abstract = {This study is an analysis of religion in video games and makes the case that more formal work needs to be done on the subject. Despite the prevalence of video games in society today, little formal research has been done on the subject of religion in video games. Video games give the audience a level of interactivity that other forms of entertainment cannot provide. Religion has been at odds with the entertainment industry for decades and as a new form of entertainment media, video games have been using religion for some time. Most often it is used in the story of the game to deepen the storyline, but other times it is a central theme that the game revolves. This thesis looks at two popular video game franchises, Halo and Assassin{\textquoteright}s Creed, and examines the religious references contained within each of them. It then looks at different controversies that have arisen because of the inclusion of religion in these games. What is interesting about the negative reactions to these games is that they have not come to the attention of the general public even though video games are one of the fastest growing industries in the world. This is because there has been no research done on the subject of religion in video games so the public has nothing go by.},
	keywords = {gaming, God, religion, video games},
	url = {http://digitalrepository.trincoll.edu/cgi/viewcontent.cgi?article=1005\&context=theses},
	author = {Corliss, Vander}
}
