@book {396,
	title = {Coming of Age in Second Life. An Anthropologist Explores the Virtually Human},
	year = {2008},
	publisher = {Princeton University Press},
	organization = {Princeton University Press},
	address = {Princeton, NJ},
	abstract = {Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. Coming of Age in Second Life is the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group.Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself.},
	keywords = {anthropology, Second Life, Virtual},
	url = {http://books.google.com/books?id=wjGYLP02cXUC\&printsec=frontcover$\#$v=onepage\&q\&f=false},
	author = {Boellstorff, T.}
}
@inbook {673,
	title = {Virtual Buddhism: Buddhist Ritual in Second Life},
	booktitle = {Digital Religion: Understanding Religious Practice in New Media Worlds},
	year = {2012},
	publisher = {Routledge},
	organization = {Routledge},
	address = {2012},
	abstract = {Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book:

    provides a detailed review of major topics
    includes a series of case studies to illustrate and elucidate the thematic explorations
    considers the theoretical, ethical and theological issues raised.

Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.},
	keywords = {App, Buddhism, religion, Second Life, technology, Virtual},
	issn = {9780415676106 },
	author = {Connelly, L},
	editor = {Campbell, H.}
}
@book {296,
	title = {Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality},
	year = {2010},
	publisher = {Oxford University Press},
	organization = {Oxford University Press},
	address = {New York},
	abstract = {Apocalyptic AI, the hope that we might one day upload our minds into machines or cyberspace and live forever, is a surprisingly wide-spread and influential idea, affecting everything from the world view of online gamers to government research funding and philosophical thought. In Apocalyptic AI, Robert Geraci offers the first serious account of this "cyber-theology" and the people who promote it.

Drawing on interviews with roboticists and AI researchers and with devotees of the online game Second Life, among others, Geraci illuminates the ideas of such advocates of Apocalyptic AI as Hans Moravec and Ray Kurzweil. He reveals that the rhetoric of Apocalyptic AI is strikingly similar to that of the apocalyptic traditions of Judaism and Christianity. In both systems, the believer is trapped in a dualistic universe and expects a resolution in which he or she will be translated to a transcendent new world and live forever in a glorified new body. Equally important, Geraci shows how this worldview shapes our culture. For instance, Apocalyptic AI has influenced funding agencies such as the National Science Foundation, helping to prioritize robotics and AI research. It has become the ideology of choice for online gamers, such as those involved in Second Life; it has had a profound impact on the study of the mind; and it has inspired scientists and theologians alike to wonder about the super robots of the future. Should we think of robots as persons? What kind of morality would intelligent robots espouse?

Apocalyptic AI has become a powerful force in modern culture. This volume shines a light on this belief system, revealing what it is and how it is changing society.},
	keywords = {Apocalypticism, Artificial Intelligence, Robotics, Second Life, Singularity, virtual worlds},
	isbn = {978-0195393026},
	issn = {0195393023},
	url = {http://www.amazon.com/gp/product/0195393023/ref=pe_11480_13340760_emwa_email_title_1},
	author = {Robert M Geraci}
}
@inbook {300,
	title = {Finding Liquid Salvation:  Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities},
	booktitle = {Virtual Worlds, Second Life, and Metaverse Platforms: New Communication and Identity Paradigms},
	volume = { },
	year = {2011},
	publisher = {IGI Global },
	organization = {IGI Global },
	address = {Hershey, PA},
	keywords = {religion, Salvation, Second Life, virtual communities},
	author = {Grieve, Gregory}
}
@book {297,
	title = {Digital Zen: Buddhism, Virtual Worlds and Online Meditation},
	series = {Religion, Media and Culture },
	year = {2013},
	publisher = {Routledge},
	organization = {Routledge},
	address = {new York},
	abstract = {Because it makes its practitioners mindful of desire, _Digital Zen_ argues that the primarily Western converts who practice Anglo-Buddhist digital religion offer a form of religion that allows them to flourish in a late capitalistic society.  Much contemporary popular religion is a protest against, and also a product of, the suffering produced by the desires of living in late capitalism.  Being mindful of desire is crucial for human flourishing in late capitalism, because while {\textquotedblleft}solid{\textquotedblright} modernity was driven by need and production, the current {\textquotedblleft}liquid{\textquotedblright} system is driven by desire and consumption.  Digital Buddhism is an apt place to locate such desires because freed from the physical, digital media display the unhindered imagination of its users, and Buddhism, throughout its historical phases, has seen desire as the cause of suffering.},
	keywords = {Buddhism, Digital, Ethnography, Meditation, Second Life, Virtual World, Zen},
	author = {Grieve, Gregory}
}
@inbook {531,
	title = {Isn{\textquoteright}t it Real? {\textendash} Experiencing the Virtual Church in Second Life{\textregistered}},
	booktitle = {Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments},
	volume = {1},
	year = {2012},
	publisher = {Information Science Reference},
	organization = {Information Science Reference},
	edition = {1},
	chapter = {14},
	address = {Hershey},
	keywords = {religion online, Second Life, Users{\textquoteright} Experience, virtual worlds},
	isbn = {1609607627},
	issn = {9781609607623},
	doi = {DOI: 10.4018/978-1-60960-762-3.ch014},
	url = {http://www.igi-global.com/chapter/isn-real-experiencing-virtual-church/55906},
	author = {Emil R. Kaburuan and Chen, C. H. and Jeng, T. S.},
	editor = {Harrison Hao Yang and Steve Chi-Yin Yuen}
}
@article {163,
	title = {Virtual Religion. An Approach to a Religious and Ritual Topography of Second Life},
	journal = {Heidelberg Journal of Religions on the Internet},
	year = {2008},
	abstract = {Kerstin Radde-Antweiler gives an overview or a cross section about the religious and ritualistic settings within {\textquotedblleft}Second Life{\textquotedblright} and explores the question why studies in and around Virtual Worlds represent an important issue in the Study of Religions. In her article about {\textquotedblleft}Virtual Religion. An Approach to a Religious and Ritual Topography of Second Life{\textquotedblright} she introduces the theoretical concept of an {\textquotedblleft}actor-related religious historiography{\textquotedblright} which tries to take into account the religiousness of the individual actor.
},
	keywords = {Actor, religion, Second Life},
	url = {http://archiv.ub.uni-heidelberg.de/volltextserver/volltexte/2008/8294/pdf/Radde.pdf},
	author = {Radde-Antweiler, Kerstin}
}
