TY - CHAP T1 - The Play Is the Thing: From Bible Fights to Passions of the Christ T2 - Halos and Avatars: Playing Video Games With God Y1 - 2010 A1 - Wagner, R KW - Christianity KW - Immersion KW - interactivity KW - Jesus KW - narrativity KW - Parody KW - player-viewer KW - video games JF - Halos and Avatars: Playing Video Games With God PB - Westminster John Knox Press UR - http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q&f=false U1 - Craig Detweiler ER - TY - CHAP T1 - You Are What You Install: Religious Authenticity and Identity in Mobile Apps T2 - Digital Religion: Understanding Religious Practice in New Media Worlds Y1 - 2012 A1 - Wagner, R KW - Apps KW - identity KW - mobile KW - religious JF - Digital Religion: Understanding Religious Practice in New Media Worlds PB - Routledge CY - London ER - TY - CHAP T1 - You Are What You Install: Religious Authenticity and Identity in Mobile Apps T2 - Digital Religion: Understanding Religious Practice in New Media Worlds Y1 - 2012 A1 - Wagner, R ED - Campbell, H. KW - Apps KW - identity KW - iPhone KW - religion KW - technology AB - Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field. JF - Digital Religion: Understanding Religious Practice in New Media Worlds PB - Routledge CY - London ER - TY - BOOK T1 - Godwired: Religion, ritual and virtual reality Y1 - 2012 A1 - Wagner, R KW - Godwired KW - religion KW - Ritual KW - virtual reality AB - Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. PB - Routledge CY - New York UR - https://books.google.com/books/about/Godwired.html?id=aHOHZwEACAAJ ER -