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Zickuhr, Katheryn, Lee Rainie, Kristen Purcell, Mary Madden, and Joanna Brenner. 2012. Younger Americans' Reading And Library Habits. Pew Internet And American Life Project. Pew Internet And American Life Project. Washington, D.C.: Pew Research Center. http://libraries.pewinternet.org/2012/10/23/younger-americans-reading-and-library-habits/.
Mitchell, Craig D. 2011. Young People, Technoculture And Embodied Spirituality. Interface: A Forum For Theology In The World 14 (2). Interface: A Forum For Theology In The World.
Lovheim, Mia. 2005. Young People And The Use Of The Internet As Transitional Space. Online: Heidelberg Journal Of Religion On The Internet 1 (1). Online: Heidelberg Journal Of Religion On The Internet. http://archiv.ub.uni-heidelberg.de/volltextserver/volltexte/2005/5826/pdf/Loevheim3.pdf.
Feltmate, D. 2010. 'You Wince In Agony As The Hot Metal Brands You’: Religious Behavior In An Online Pole-Playing Game. Journal Of Contemporary Religions 25 (3). Journal Of Contemporary Religions : 363-377.
Wagner, R. 2012. You Are What You Install: Religious Authenticity And Identity In Mobile Apps. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. London: Routledge.
Wagner, R. 2012. You Are What You Install: Religious Authenticity And Identity In Mobile Apps. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. London: Routledge.
W
@ Worship: Liturgical Practices In Digital Worlds. 2017. Liturgy, Worship And Society. Liturgy, Worship And Society. New York: Routledge.
Hutchings, T. 2012. Wiring Death: Dying, Grieving And Remembering On The Internet. In Emotion, Identity And Death: Mortality Across Disciplines. Emotion, Identity And Death: Mortality Across Disciplines. Ashgate.
Boyd, Danah. 2007. Why Youth Heart Social Network Sites. In Youth, Identity, And Digital Media Volume, 119-142. Youth, Identity, And Digital Media Volume. Cambridge, MA: MIT Press. http://www.danah.org/papers/WhyYouthHeart.pdf.
Jakobsson, M. 1999. Why Bill Was Killed. Understanding Social Interaction In Virtual Worlds'. In Interactions In Virtual Worlds. Proceedings Of The Fifteenth Tewnte Workshop On Language Technology. Interactions In Virtual Worlds. Proceedings Of The Fifteenth Tewnte Workshop On Language Technology. Enschede: Tewnte University. http://www8.informatik.umu.se/~mjson/files/bill.pdf.
Campbell, Heidi. 2007. Who’s Got The Power? The Question Of Religious Authority And The Internet. Journal Of Computer-Mediated Communication 12 (3). Journal Of Computer-Mediated Communication. http://jcmc.indiana.edu/vol12/issue3/campbell.html.

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